Starfield lead designer and writer, Emil Pagliarulo, has been profiled in a Bethesda blog, where he says “it’s been so awe-inspiring watching Starfield morph into this amazing game, little by little, and with us covering so much new ground”.
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It’s an extensive profile (thanks, GameSpot), and he has a lot to say about the development of what is currently one of the most anticipated games of 2022.
In the blog, Pagliarulo said: “There comes a point when you’re working on a game, and it’s just kind of a mess, especially early on, because – news flash! – that’s what game development is.”
“But then you get to that point where systems really start to come online, and things start to work well, and gel, and you see everything forming into the vision you had when you first started on this crazy journey,” added Pagliarulo, who believes that “players are going to lose their minds.”
Pagliarulo has been with Bethesda for 19 years, and he can’t fully remember what his first role was. His first project was on the Bloodmoon expansion for The Elder Scrolls 3: Morrowind, and he thinks he worked as a designer.
His first project in the industry, however, was Thief Gold, at Looking Glass Studios. “That was super exciting for me, because was my favourite game,” he explained, “so not only was I working in the franchise, but I was also putting my work directly into the existing game I loved so much”.





