Life Is Strange: True Colors is taking its narrative seriously, with the developer behind the game confirming there are almost 2000 pages of dialogue in the title.
Publisher Square Enix and developer Deck Nine showed off more of Life Is Strange: True Colors during the Square Enix Presents presentation at E3 2021 today, and ahead of the new trailer being shown to the public, NME had the chance to sit down and chat with three key staff from the studio.
During the interview, narrative director Jon Zimmerman spoke about the dedication Deck Nine has to authenticity in the game – especially when it comes to making sure the tone feels right and accurately reflects the trials and tribulations of a 21-year old working through some existential personal issues.
“We’re fairly obsessive about every single line of dialogue – and there’s a lot of it over the course of the game!” Zimmerman said when we asked if the studio was weary of how the ‘hella sick’-type of language was received in the first game. “We love Life Is Strange, and Life Is Strange 2, but each entry has its own flavor to it, so we really focused on creating something unique for True Colors.”






