Josef Fares has spoken out about how much harder it is to create games compared to feature films.
In an interview with The Washington Post, the creative director of It Takes Two said that when he returns to film making “it’ll be like taking a vacation.”
“As someone who’s been on both sides, doing six feature films and now four games, I’m telling you: When I go back and make a movie — which I will someday in the future — it’ll be like taking a vacation”
He went on to explain that in games, “we have an extreme amount of different mechanics, and we need to take them to a level where it makes sense, polish-wise. Not only that, we had to create bosses, enemies and all that, and every boss takes around six to nine months to create. How it functions for the player is around five to six minutes of play, but it’s an extreme amount of stuff in the background.”

Comparing games to films, Fares said: “It’s interactive entertainment. You have your audience going loose, and you’re creating everything from the ground up, – [in films] you have an actor, you have a human being, you have a voice, you have movement, you have environment, you have sound, you have over 100 years of how to plan a movie and do a script. … And it’s a much more controllable medium.”





