Supergiant Games itself does not yet know if it’s going to make Hades 2. Or any sort of direct follow-up to the critically and commercially successful rogue-lite game set in the Greek underworld, going by any name, really.
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“We don’t know,” Greg Kasavin tells NME when we ask him if Hades will be a ‘one-and-done’ deal like Supergiant’s previous titles Bastion, Transistor and Pyre.
“We have never known in the past what comes next. We never plan our next game until we’re done with the one that we’re currently working on. And I think part of the reason is that there’s a little superstition around that for our team because we want to make sure that we’re fully committed to the thing that we’re currently working on instead of, you know, counting our chickens before they hatch.”
But Supergiant’s reticence to start on a new game whilst it’s still putting the spit and polish on the Xbox and PlayStation versions of Hades (launching August 13) isn’t purely down to studio superstition.
“So much of what informs our future games comes from our experience of working on the games before,” explains Kasavin. “Hades is very directly and significantly inspired by our third game, Pyre, which if you’re familiar with it is very, very different from Hades in most respects. So I can say whatever we do next will be heavily informed by our work experience with Hades – but that doesn’t guarantee much of anything about the form it’ll take.”
So if you were hoping for another game following the events of the quick-witted, hot-heeled firebrand that is Zagreus, don’t hold your breath. But it’s not all bad news for anyone that’s fallen in love with gaming’s own bisexual prince of darkness: the team that brought him and his unconventional family of gods and goddesses together isn’t planning on disbanding any time soon.






