Valve has explained its fixes for Elden Ring on the Steam Deck, as PC issues for the game have been reported since launch.
This comes from Valve coder Pierre-Loup Griffais, who spoke to Eurogamer recently about the company’s efforts involving Elden Ring. This follows a report from last month where Valve said it was in fact working on a stuttering fix for the game.
“On the Linux/Proton side, we have a pretty extensive shader pre-caching system with multiple levels of source-level and binary cache representations pre-seeded and shared across users,” Griffais said.
“On the Deck, we take this to the next level, since we have a unique GPU/driver combination to target, and the majority of the shaders that you run locally are actually pre-built on servers in our infrastructure. When the game is trying to issue a shader compile through its graphics API of choice, those are usually skipped, as we find the pre-compiled cache entry on disk.”






