Jordan Oloman
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‘Sifu’ review: Sloclap’s vengeful brawler is an early game of the year contender
Kick, punch, block as Sloclap's Absolver follow-up marks itself as an early GOTY contender

‘Grand Theft Auto: The Trilogy’ review: some nostalgic fun in a broken package
Ah shit, here we go again...

‘Elden Ring’ closed network test impressions: FromSoftware in fine form
Game of Souls

‘Riders Republic’ review: extreme sports bliss tempered by sickly set dressing
SSX Cringey

‘Stranger of Paradise: Final Fantasy Origin’ preview: The ‘Shadow the Hedgehog’ of soulslikes could be a smash hit
You’re going to want to kill chaos

‘Super Monkey Ball Banana Mania’ review: a rollicking revival for newcomers and fans
Why Ai Man

‘Death Stranding Directors Cut’ Review: The best way to play a masterpiece
Kojima’s divisive delivery simulator feels fitter, happier and more productive on PS5

‘Lost Judgment’ review: a dashing detective game that improves on the original
Hard-boiled to perfection

‘Deathloop’ review: Arkane’s magnificent murder puzzle is the studio’s most ambitious game
Breaking the habit

Peter McConnell takes us through the process of composing the mental worlds of ‘Psychonauts 2’
The LucasArts legend talks about his history with Double Fine, scoring a platformer and the influence of the Grateful Dead.

‘Silent Hill 4: The Room’ is deeply underrated and easily accessible
Why did nobody tell me Silent Hill 4 is the scariest one?

Tim Schafer says Tolkien’s to blame for ‘Psychonauts 2’’s nightmarish teeth doors
Excerpts from our profile with the Double Fine don