Nic Reuben

‘Warhammer Age Of Sigmar: Realms Of Ruin’ review: the setting’s first must-play game
A polished, lively, and engaging real-time strategy that doesn’t quite offer enough for single player fans

‘Dredge’ review: not R’lyeh
Captivating eldritch fishing with frustratingly shallow limits

‘Wanted: Dead’ review: a mesmerisingly terrible masterpiece
Rental: Also Dead, unfortunately

Why ‘Dead Space’’s Ishimura feels so authentically terrifying
The USG Ishimura's palpable misery makes it hard to resist for horror fans

‘Steelrising’ review: les fleurs du meh
Spiders’ best game yet dampens absorbing art design and combat with a host of annoyances

‘Victoria 3’’s staggering complexity is only matched by its excellent accessibility
Hands on with Paradox’s upcoming economic and society sim

‘Two Point Campus’ review: well learned
A worthy and truly iterative sequel to Two Point studio’s loving revival of Bullfrog’s legacy

‘The Cycle: Frontier’ review: not exactly vicious, but close
Live just-about-serviceable

‘Saints Row’ preview: it certainly is an open world game
We sat down for a hands-off preview with the upcoming reboot

Quantum futures: Stephen Muray on embracing roleplaying, Blorg body pillows, and six years of ‘Stellaris’
“There’s nothing better than a wonderful emergent story”

‘Elden Ring’ hides From Software’s best lore behind its most formulaic set up
The loathsome opinion haver

‘Stellaris: Overlord’ review: an exciting, if unessential expansion for the sci-fi strategy masterpiece
Lords of War