Although many New World players claim “luck” isn’t working in the game, one player has set out to prove that it’s actually working as intended.
According to Reddit user SkyLineOW, the way New World calculates luck is a little different to how most players expect.
“The thing that is inconsistent across sources is how [percentage] luck works,” they explained. “1000 luck is +1000, sure, but what is +1%? Some sources claim it is 100, others claim 1000.”
The reason this makes such a huge difference is the way those values work when determining loot drops. “The two most popular models of how luck works all agree that loot tables are rolled from 0-100,000ish,” they explain. “Luck adds to your roll. So, if you kill an enemy and roll a natural 40,000 for your loot, having a +1000 luck modifier would add to make your final roll 41,000.”
Obviously, a higher luck roll gives players rarer loot – at least, that’s the theory. Now, SkyLineOW has put that to the test by slaughtering thousands of unsuspecting boars.
“I tracked legendary leather drops from the Strange Boars in northern Edengrove,” they explained. “For my first run, I wore no luck gear nor did I eat luck food. I was running a total of 4,390 luck from trophies (1500), level 200 gathering (2000), and my skinning knife (890). nwdb claims that you need 1150 luck to collect Scarhide/Smoderhide, which therefore follows that you need a roll of 101,150 to drop it. With 4390 luck we are rolling from 4390-104390.”
This would essentially give them a 3.24% chance of getting a legendary hide each kill.






