Marvel’s Midnight Suns’ protagonist, The Hunter, will have over 40 abilities and three paths to choose from, emphasising the light and dark potential of the characters.
In an interview with NME, Jake Solomon, the Creative Director of Midnight Suns, revealed that “you can really customise how The Hunter plays in combat” by choosing a path for him based on light, dark, and warrior branches. Each of these paths will allow the player to then choose from over 40 different abilities to compliment the chosen playstyle.
“There are benefits to certain branches,” Solomon explained, “all the heroes have a lot of abilities to customise how you play. The Hunter is the most customisable and so you can mould them to the other heroes that you’re bringing on.” He went on to elaborate on the consequences of each path, saying “There’s a dark branch of powers … much more devastating damage-dealing abilities, but they abstract a cost. Every time you use them, they abstract a cost from The Hunter or their allies.
“The light branch is much more supportive and buffing of The Hunter and their allies, and then there’s a power branch that is strictly more of a warrior branch where you can define if you just want to be a combat damage-dealer. You can pick and choose whatever.”





