After several insiders suggested that Halo Infinite was originally intended to be an Overwatch-style multiplayer game, Bloomberg‘s Jason Schreier has confirmed that 343 Industries was indeed prototyping a hero-based shooter before scrapping it altogether.
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Schreier corroborated the rumours in a comment to a post on the “r/GamingLeaksAndRumours” subreddit. Schreier said 343 Industries was working on “various hero-based prototypes” in both player versus player (PvP) and player versus environment (PvE) modes.
This explains why Halo Infinite‘s roadmap looks incredibly sparse, with Season 2 confirmed to last for six months, double the previously announced lifespan for each season.
Rumours suggest that 343 Industries spent half of Halo Infinite‘s development time working on the hero mechanics before deciding it wasn’t working and spending the past two years working on the version of Halo Infinite we see today.







