Bungie has confirmed that Destiny 2 will no longer use win-based matchmaking in its competitive PVP mode, Trials of Osiris.
A recent change to Trials of Osiris switched the competitive mode to use win-based matchmaking instead of the previous card-based system which had been in place since the game’s launch.
Now, Bungie has revealed it’s reverting back to the former system following negative player feedback and some interesting data.
“Last weekend, we tried out some changes to matchmaking in Trials of Osiris,” they revealed in an official statement. “We shifted to a system that put some focus on overall wins, pushing players into different buckets depending on how much they had played (and won) on a given weekend.”
“While we are incredibly happy with the amount of data we were able to collect, this matchmaking system did not meet the goals that we had established last Thursday.”

Essentially, the new win-based system seems to have caused a dip in playtime – overall games played was down by around 33 per cent.
The new system used win-based matchmaking to pair players with others who had the same number of wins – but this ignored losses. For example, a player who won three games, then lost one and won another four could be paired up against someone on a seven win streak.





