As Dusk Falls developer Interior/Night has talked about the recent release of its first game, and how the studio wants to continue creating narrative games that push “boundaries” in the industry.
Interior/Night CEO and creative director Caroline Marchal spoke to The Loadout last week (August 5) about how the studio wants to continue making narrative-driven games, and bringing people into the medium in general.
“We’re a narrative studio and we’re going to keep making narrative games that push the boundaries of the medium and really try to attract more people into games,” said Marchal. “We’re all storytellers in the studio, and we love what we’re making.”
That said, the studio behind As Dusk Falls isn’t afraid to innovate and experiment on from its previous work, especially if the game being made warrants new ideas. Production director Charu Desodt said, “innovating within the narrative game space is what it’s all about.”

Desodt was then asked about potentially incorporating VR (virtual reality) or AR (augmented reality) into future games, to which they replied: “We always start with the script and the story and then we create.





