Crytek’s Dennis Schwarz on five years of ‘Hunt: Showdown’
'Hunt Showdown'’s lead designer, Dennis Schwarz, discusses why the hard-as-nails shooter just keeps growing
'Hunt Showdown'’s lead designer, Dennis Schwarz, discusses why the hard-as-nails shooter just keeps growing
Co-founded by a sports scientist, 'Be Your Best' aims to improve footballers even when they're injured
Mark Domowicz, project director for 'The Walking Dead: Saints & Sinners', on the challenges of bringing a hardcore gaming experience to virtual reality
(Estimated) time to kill
Hunt: Showdown’s atmospheric soundtrack has got over 12million listens on Spotify and YouTube, and now the group has a second album incoming
Becs Elnaugh on winning, troll DMs, and never getting that promised free copy of 'Peggle'
A decade under the influence
When does quality and quantity become a problem?
Crytek's horrendously punishing game kept my friends together, despite the geographical restrictions brought on by Covid.
It may look like a generic shooter with a dodgeball twist, but Knockout City is perfectly balanced and incredibly moreish